One of the player's main tools is the Abductor Ray. Based off of secret UFO technology, the Abductor Ray can abduct objects then shoot them out. Mechanically, the Abductor Ray is lifted straight out of an old university project, but with some tweaks that help recontextualise it in an immersive sim.
At it's core, the Abductor Ray is a toy that empowers the player to take any gameplay element out of whatever circumstances they find themself in, and plonk it back down somewhere else whilst retaining it's current state.
Whilst this could look as simple as picking up a box and putting it somewhere else, it also opens up a lot of opportunities for the player to interact with all the game's other systems. For example, picking up an object that's on fire and using it to spread a fire to somewhere else, abducting someone angry and putting them in a room full of badguys to do your bidding, or just throwing someone through a plate glass window.